Merge branch 'sg/object-as-type-commit-graph-fix'
The commit-graph facility did not work when in-core objects that are promoted from unknown type to commit (e.g. a commit that is accessed via a tag that refers to it) were involved, which has been corrected. * sg/object-as-type-commit-graph-fix: object_as_type: initialize commit-graph-related fields of 'struct commit'
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commit
2ed3de439e
15
alloc.c
15
alloc.c
@ -99,18 +99,23 @@ void *alloc_object_node(struct repository *r)
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return obj;
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}
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unsigned int alloc_commit_index(struct repository *r)
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static unsigned int alloc_commit_index(struct repository *r)
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{
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return r->parsed_objects->commit_count++;
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}
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void init_commit_node(struct repository *r, struct commit *c)
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{
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c->object.type = OBJ_COMMIT;
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c->index = alloc_commit_index(r);
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c->graph_pos = COMMIT_NOT_FROM_GRAPH;
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c->generation = GENERATION_NUMBER_INFINITY;
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}
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void *alloc_commit_node(struct repository *r)
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{
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struct commit *c = alloc_node(r->parsed_objects->commit_state, sizeof(struct commit));
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c->object.type = OBJ_COMMIT;
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c->index = alloc_commit_index(r);
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c->graph_pos = COMMIT_NOT_FROM_GRAPH;
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c->generation = GENERATION_NUMBER_INFINITY;
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init_commit_node(r, c);
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return c;
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}
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2
alloc.h
2
alloc.h
@ -9,11 +9,11 @@ struct repository;
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void *alloc_blob_node(struct repository *r);
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void *alloc_tree_node(struct repository *r);
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void init_commit_node(struct repository *r, struct commit *c);
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void *alloc_commit_node(struct repository *r);
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void *alloc_tag_node(struct repository *r);
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void *alloc_object_node(struct repository *r);
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void alloc_report(struct repository *r);
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unsigned int alloc_commit_index(struct repository *r);
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struct alloc_state *allocate_alloc_state(void);
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void clear_alloc_state(struct alloc_state *s);
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5
object.c
5
object.c
@ -164,8 +164,9 @@ void *object_as_type(struct repository *r, struct object *obj, enum object_type
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return obj;
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else if (obj->type == OBJ_NONE) {
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if (type == OBJ_COMMIT)
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((struct commit *)obj)->index = alloc_commit_index(r);
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obj->type = type;
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init_commit_node(r, (struct commit *) obj);
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else
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obj->type = type;
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return obj;
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}
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else {
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