list-objects-filter: use BUG rather than die
In some cases in this file, BUG makes more sense than die. In such cases, a we get there from a coding error rather than a user error. 'return' has been removed following some instances of BUG since BUG does not return. Signed-off-by: Matthew DeVore <matvore@google.com> Signed-off-by: Junio C Hamano <gitster@pobox.com>
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@ -44,8 +44,7 @@ static enum list_objects_filter_result filter_blobs_none(
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switch (filter_situation) {
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default:
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die("unknown filter_situation");
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return LOFR_ZERO;
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BUG("unknown filter_situation: %d", filter_situation);
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case LOFS_BEGIN_TREE:
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assert(obj->type == OBJ_TREE);
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@ -102,8 +101,7 @@ static enum list_objects_filter_result filter_blobs_limit(
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switch (filter_situation) {
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default:
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die("unknown filter_situation");
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return LOFR_ZERO;
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BUG("unknown filter_situation: %d", filter_situation);
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case LOFS_BEGIN_TREE:
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assert(obj->type == OBJ_TREE);
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@ -208,8 +206,7 @@ static enum list_objects_filter_result filter_sparse(
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switch (filter_situation) {
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default:
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die("unknown filter_situation");
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return LOFR_ZERO;
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BUG("unknown filter_situation: %d", filter_situation);
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case LOFS_BEGIN_TREE:
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assert(obj->type == OBJ_TREE);
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@ -389,7 +386,7 @@ void *list_objects_filter__init(
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assert((sizeof(s_filters) / sizeof(s_filters[0])) == LOFC__COUNT);
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if (filter_options->choice >= LOFC__COUNT)
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die("invalid list-objects filter choice: %d",
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BUG("invalid list-objects filter choice: %d",
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filter_options->choice);
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init_fn = s_filters[filter_options->choice];
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