sha1_file: remove read_packed_sha1()

Use read_object() in its place instead. This avoids duplication of code.

This makes force_object_loose() slightly slower (because of a redundant
check of loose object storage), but only in the error case.

Signed-off-by: Jonathan Tan <jonathantanmy@google.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
This commit is contained in:
Jonathan Tan 2017-08-11 13:36:15 -07:00 committed by Junio C Hamano
parent 3ab0fb0646
commit 789bf26b07

View File

@ -3062,30 +3062,6 @@ int sha1_object_info(const unsigned char *sha1, unsigned long *sizep)
return type;
}
static void *read_packed_sha1(const unsigned char *sha1,
enum object_type *type, unsigned long *size)
{
struct pack_entry e;
void *data;
if (!find_pack_entry(sha1, &e))
return NULL;
data = cache_or_unpack_entry(e.p, e.offset, size, type);
if (!data) {
/*
* We're probably in deep shit, but let's try to fetch
* the required object anyway from another pack or loose.
* This should happen only in the presence of a corrupted
* pack, and is better than failing outright.
*/
error("failed to read object %s at offset %"PRIuMAX" from %s",
sha1_to_hex(sha1), (uintmax_t)e.offset, e.p->pack_name);
mark_bad_packed_object(e.p, sha1);
data = read_object(sha1, type, size);
}
return data;
}
int pretend_sha1_file(void *buf, unsigned long len, enum object_type type,
unsigned char *sha1)
{
@ -3468,7 +3444,7 @@ int force_object_loose(const unsigned char *sha1, time_t mtime)
if (has_loose_object(sha1))
return 0;
buf = read_packed_sha1(sha1, &type, &len);
buf = read_object(sha1, &type, &len);
if (!buf)
return error("cannot read sha1_file for %s", sha1_to_hex(sha1));
hdrlen = xsnprintf(hdr, sizeof(hdr), "%s %lu", typename(type), len) + 1;