shallow.c: make paint_alloc slightly more robust
paint_alloc() allocates a big block of memory and splits it into
smaller, fixed size, chunks of memory whenever it's called. Each chunk
contains enough bits to present all "new refs" [1] in a fetch from a
shallow repository.
We do not check if the new "big block" is smaller than the requested
memory chunk though. If it happens, we'll happily pass back a memory
region smaller than expected. Which will lead to problems eventually.
A normal fetch may add/update a dozen new refs. Let's stay on the
"reasonably extreme" side and say we need 16k refs (or bits from
paint_alloc's perspective). Each chunk of memory would be 2k, much
smaller than the memory pool (512k).
So, normally, the under-allocation situation should never happen. A bad
guy, however, could make a fetch that adds more than 4m new/updated refs
to this code which results in a memory chunk larger than pool size.
Check this case and abort.
Noticed-by: Rasmus Villemoes <rv@rasmusvillemoes.dk>
Reviewed-by: Jeff King <peff@peff.net>
[1] Details are in commit message of 58babff
(shallow.c: the 8 steps to
select new commits for .git/shallow - 2013-12-05), step 6.
Signed-off-by: Nguyễn Thái Ngọc Duy <pclouds@gmail.com>
Reviewed-by: Jeff King <peff@peff.net>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
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@ -369,6 +369,9 @@ static uint32_t *paint_alloc(struct paint_info *info)
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unsigned size = nr * sizeof(uint32_t);
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unsigned size = nr * sizeof(uint32_t);
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void *p;
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void *p;
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if (!info->pool_count || info->free + size > info->end) {
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if (!info->pool_count || info->free + size > info->end) {
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if (size > POOL_SIZE)
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die("BUG: pool size too small for %d in paint_alloc()",
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size);
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info->pool_count++;
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info->pool_count++;
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REALLOC_ARRAY(info->pools, info->pool_count);
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REALLOC_ARRAY(info->pools, info->pool_count);
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info->free = xmalloc(POOL_SIZE);
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info->free = xmalloc(POOL_SIZE);
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