pack-objects: rewrite add_descendants_to_write_order() iteratively
This removes the need to call this function recursively, shinking the code size slightly and netting a small performance increase. Signed-off-by: Dan McGee <dpmcgee@gmail.com> Signed-off-by: Junio C Hamano <gitster@pobox.com>
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@ -468,12 +468,43 @@ static void add_descendants_to_write_order(struct object_entry **wo,
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unsigned int *endp,
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struct object_entry *e)
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{
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struct object_entry *child;
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for (child = e->delta_child; child; child = child->delta_sibling)
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add_to_write_order(wo, endp, child);
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for (child = e->delta_child; child; child = child->delta_sibling)
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add_descendants_to_write_order(wo, endp, child);
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int add_to_order = 1;
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while (e) {
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if (add_to_order) {
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struct object_entry *s;
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/* add this node... */
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add_to_write_order(wo, endp, e);
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/* all its siblings... */
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for (s = e->delta_sibling; s; s = s->delta_sibling) {
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add_to_write_order(wo, endp, s);
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}
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}
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/* drop down a level to add left subtree nodes if possible */
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if (e->delta_child) {
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add_to_order = 1;
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e = e->delta_child;
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} else {
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add_to_order = 0;
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/* our sibling might have some children, it is next */
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if (e->delta_sibling) {
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e = e->delta_sibling;
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continue;
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}
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/* go back to our parent node */
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e = e->delta;
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while (e && !e->delta_sibling) {
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/* we're on the right side of a subtree, keep
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* going up until we can go right again */
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e = e->delta;
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}
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if (!e) {
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/* done- we hit our original root node */
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return;
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}
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/* pass it off to sibling at this level */
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e = e->delta_sibling;
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}
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};
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}
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static void add_family_to_write_order(struct object_entry **wo,
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@ -484,7 +515,6 @@ static void add_family_to_write_order(struct object_entry **wo,
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for (root = e; root->delta; root = root->delta)
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; /* nothing */
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add_to_write_order(wo, endp, root);
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add_descendants_to_write_order(wo, endp, root);
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}
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