56d268baff
5 Commits
Author | SHA1 | Message | Date | |
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Kirill Smelkov
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645c432d61 |
pack-objects: use reachability bitmap index when generating non-stdout pack
Starting from |
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Stefan Beller
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5330e6e270 |
p5310: Fix broken && chain in performance test
Signed-off-by: Stefan Beller <sbeller@google.com> Signed-off-by: Junio C Hamano <gitster@pobox.com> |
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Jeff King
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71d76cb480 |
repack: introduce repack.writeBitmaps config option
We currently have pack.writeBitmaps, which originally operated at the pack-objects level. This should really have been a repack.* option from day one. Let's give it the more sensible name, but keep the old version as a deprecated synonym. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com> |
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Vicent Marti
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ae4f07fbcc |
pack-bitmap: implement optional name_hash cache
When we use pack bitmaps rather than walking the object graph, we end up with the list of objects to include in the packfile, but we do not know the path at which any tree or blob objects would be found. In a recently packed repository, this is fine. A fetch would use the paths only as a heuristic in the delta compression phase, and a fully packed repository should not need to do much delta compression. As time passes, though, we may acquire more objects on top of our large bitmapped pack. If clients fetch frequently, then they never even look at the bitmapped history, and all works as usual. However, a client who has not fetched since the last bitmap repack will have "have" tips in the bitmapped history, but "want" newer objects. The bitmaps themselves degrade gracefully in this circumstance. We manually walk the more recent bits of history, and then use bitmaps when we hit them. But we would also like to perform delta compression between the newer objects and the bitmapped objects (both to delta against what we know the user already has, but also between "new" and "old" objects that the user is fetching). The lack of pathnames makes our delta heuristics much less effective. This patch adds an optional cache of the 32-bit name_hash values to the end of the bitmap file. If present, a reader can use it to match bitmapped and non-bitmapped names during delta compression. Here are perf results for p5310: Test origin/master HEAD^ HEAD ------------------------------------------------------------------------------------------------- 5310.2: repack to disk 36.81(37.82+1.43) 47.70(48.74+1.41) +29.6% 47.75(48.70+1.51) +29.7% 5310.3: simulated clone 30.78(29.70+2.14) 1.08(0.97+0.10) -96.5% 1.07(0.94+0.12) -96.5% 5310.4: simulated fetch 3.16(6.10+0.08) 3.54(10.65+0.06) +12.0% 1.70(3.07+0.06) -46.2% 5310.6: partial bitmap 36.76(43.19+1.81) 6.71(11.25+0.76) -81.7% 4.08(6.26+0.46) -88.9% You can see that the time spent on an incremental fetch goes down, as our delta heuristics are able to do their work. And we save time on the partial bitmap clone for the same reason. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com> |
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Jeff King
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bbcefa1f3f |
t/perf: add tests for pack bitmaps
This adds a few basic perf tests for the pack bitmap code to show off its improvements. The tests are: 1. How long does it take to do a repack (it gets slower with bitmaps, since we have to do extra work)? 2. How long does it take to do a clone (it gets faster with bitmaps)? 3. How does a small fetch perform when we've just repacked? 4. How does a clone perform when we haven't repacked since a week of pushes? Here are results against linux.git: Test origin/master this tree ----------------------------------------------------------------------- 5310.2: repack to disk 33.64(32.64+2.04) 67.67(66.75+1.84) +101.2% 5310.3: simulated clone 30.49(29.47+2.05) 1.20(1.10+0.10) -96.1% 5310.4: simulated fetch 3.49(6.79+0.06) 5.57(22.35+0.07) +59.6% 5310.6: partial bitmap 36.70(43.87+1.81) 8.18(21.92+0.73) -77.7% You can see that we do take longer to repack, but we do way better for further clones. A small fetch performs a bit worse, as we spend way more time on delta compression (note the heavy user CPU time, as we have 8 threads) due to the lack of name hashes for the bitmapped objects. The final test shows how the bitmaps degrade over time between packs. There's still a significant speedup over the non-bitmap case, but we don't do quite as well (we have to spend time accessing the "new" objects the old fashioned way, including delta compression). Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com> |