During original development I had different name-bases for source and
destination, so that I could make the output show how it got removed
from "tree a" and added to "tree b", but we don't want that. We only
do recursive diffs on anything where the bases are exactly the same,
so we might as well just work with a single base.
Also, make the output for "changed" be a single line, since people
hated the separate '<' / '>' format. They were right. It sucked.
It now requires the "--add" flag before you add any new files, and
a "--remove" file if you want to mark files for removal. And giving
it the "--refresh" flag makes it just update all the files that it
already knows about.
It's got some debugging printouts etc still in it, but testing on the
kernel seems to show that it does indeed fix the issue with huge tree
files for each commit.
This is totally untested, since we can't actually _write_ things that
way yet, but I'll get to that next, I hope. That should fix the
huge wasted space for kernel-sized tree objects.
It finds the cache entry position for a given name, and is
generally useful. Sure, everybody can just scan the active
cache array, but since it's sorted, you actually want to
search it with a binary search, so let's not duplicate that
logic all over the place.
Patches from Dave Jones and Ingo Molnar, but since I don't have any
infrastructure in place to use the old patch applicator scripts I
am trying to build up, I ended up fixing the thing by hand instead.
Credit where credit is due, though. Nice to see that people are
taking a look at the project even in this early stage.
I needed this to make a "sparse" archive conversion from my old
BitKeeper tree data. The scripts to do the conversion are just
incredibly ugly, but they seem to validate the notion that you
can actually use this silly 'git' thing to save your history in.
The tool interface sucks (especially "committing" information, which is just
me doing everything by hand from the command line), but I think this is in
theory actually a viable way of describing the world. So copyright it.