ddd3e31242
Improve the names of the identifiers in decorate.h, document them, and add an example of how to use these functions. The example is compiled and run as part of the test suite. Signed-off-by: Jonathan Tan <jonathantanmy@google.com> Signed-off-by: Junio C Hamano <gitster@pobox.com>
75 lines
1.9 KiB
C
75 lines
1.9 KiB
C
#include "cache.h"
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#include "object.h"
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#include "decorate.h"
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int cmd_main(int argc, const char **argv)
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{
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struct decoration n;
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struct object_id one_oid = { {1} };
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struct object_id two_oid = { {2} };
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struct object_id three_oid = { {3} };
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struct object *one, *two, *three;
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int decoration_a, decoration_b;
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void *ret;
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int i, objects_noticed = 0;
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/*
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* The struct must be zero-initialized.
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*/
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memset(&n, 0, sizeof(n));
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/*
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* Add 2 objects, one with a non-NULL decoration and one with a NULL
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* decoration.
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*/
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one = lookup_unknown_object(one_oid.hash);
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two = lookup_unknown_object(two_oid.hash);
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ret = add_decoration(&n, one, &decoration_a);
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if (ret)
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die("BUG: when adding a brand-new object, NULL should be returned");
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ret = add_decoration(&n, two, NULL);
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if (ret)
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die("BUG: when adding a brand-new object, NULL should be returned");
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/*
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* When re-adding an already existing object, the old decoration is
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* returned.
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*/
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ret = add_decoration(&n, one, NULL);
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if (ret != &decoration_a)
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die("BUG: when readding an already existing object, existing decoration should be returned");
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ret = add_decoration(&n, two, &decoration_b);
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if (ret)
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die("BUG: when readding an already existing object, existing decoration should be returned");
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/*
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* Lookup returns the added declarations, or NULL if the object was
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* never added.
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*/
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ret = lookup_decoration(&n, one);
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if (ret)
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die("BUG: lookup should return added declaration");
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ret = lookup_decoration(&n, two);
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if (ret != &decoration_b)
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die("BUG: lookup should return added declaration");
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three = lookup_unknown_object(three_oid.hash);
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ret = lookup_decoration(&n, three);
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if (ret)
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die("BUG: lookup for unknown object should return NULL");
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/*
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* The user can also loop through all entries.
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*/
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for (i = 0; i < n.size; i++) {
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if (n.entries[i].base)
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objects_noticed++;
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}
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if (objects_noticed != 2)
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die("BUG: should have 2 objects");
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return 0;
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}
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