Git with broken hash generation to generate collisions between object IDs. Don't use this!
https://undefinedbehavior.de/posts/commit-vandalism/
b664550c06
The previous commit improved performance a lot but also meant that we waited longer to see something drawn. This refines the heuristics for when to call update so that (1) when we have finished processing a bufferfull of information from git-rev-list, we call update if enough time has elapsed, regardless of how many commits we've drawn, and (2) the number of commits drawn between updates scales with the total number of commits drawn: 1 for 1-99 commits, 10 for 100-9999 commits, or 100 for >= 10000 commits. |
||
---|---|---|
gitk |