a59cfb3230
Commit 90cf590f53
(fsck: optionally show more helpful info for broken
links, 2016-07-17) added a system for decorating objects with names. The
code is split across builtin/fsck.c (which gives the initial names) and
fsck.c (which adds to the names as it traverses the object graph). This
leads to some duplication, where both sites have near-identical
describe_object() functions (the difference being that the one in
builtin/fsck.c uses a circular array of buffers to allow multiple calls
in a single printf).
Let's provide a unified object_name API for fsck. That lets us drop the
duplication, as well as making the interface boundaries more clear
(which will let us refactor the implementation more in a future patch).
We'll leave describe_object() in builtin/fsck.c as a thin wrapper around
the new API, as it relies on a static global to make its many callers a
bit shorter.
We'll also convert the bare add_decoration() calls in builtin/fsck.c to
put_object_name(). This fixes two minor bugs:
1. We leak many small strings. add_decoration() has a last-one-wins
approach: it updates the decoration to the new string and returns
the old one. But we ignore the return value, leaking the old
string. This is quite common to trigger, since we look at reflogs:
the tip of any ref will be described both by looking at the actual
ref, as well as the latest reflog entry. So we'd always end up
leaking one of those strings.
2. The last-one-wins approach gives us lousy names. For instance, we
first look at all of the refs, and then all of the reflogs. So
rather than seeing "refs/heads/master", we're likely to overwrite
it with "HEAD@{12345678}". We're generally better off using the
first name we find.
And indeed, the test in t1450 expects this ugly HEAD@{} name. After
this patch, we've switched to using fsck_put_object_name()'s
first-one-wins semantics, and we output the more human-friendly
"refs/tags/julius" (and the test is updated accordingly).
Signed-off-by: Jeff King <peff@peff.net>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
95 lines
3.1 KiB
C
95 lines
3.1 KiB
C
#ifndef GIT_FSCK_H
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#define GIT_FSCK_H
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#include "oidset.h"
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#define FSCK_ERROR 1
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#define FSCK_WARN 2
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#define FSCK_IGNORE 3
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struct fsck_options;
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struct object;
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void fsck_set_msg_type(struct fsck_options *options,
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const char *msg_id, const char *msg_type);
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void fsck_set_msg_types(struct fsck_options *options, const char *values);
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int is_valid_msg_type(const char *msg_id, const char *msg_type);
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/*
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* callback function for fsck_walk
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* type is the expected type of the object or OBJ_ANY
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* the return value is:
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* 0 everything OK
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* <0 error signaled and abort
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* >0 error signaled and do not abort
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*/
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typedef int (*fsck_walk_func)(struct object *obj, int type, void *data, struct fsck_options *options);
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/* callback for fsck_object, type is FSCK_ERROR or FSCK_WARN */
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typedef int (*fsck_error)(struct fsck_options *o,
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struct object *obj, int type, const char *message);
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int fsck_error_function(struct fsck_options *o,
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struct object *obj, int type, const char *message);
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struct fsck_options {
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fsck_walk_func walk;
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fsck_error error_func;
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unsigned strict:1;
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int *msg_type;
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struct oidset skiplist;
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struct decoration *object_names;
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};
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#define FSCK_OPTIONS_DEFAULT { NULL, fsck_error_function, 0, NULL, OIDSET_INIT }
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#define FSCK_OPTIONS_STRICT { NULL, fsck_error_function, 1, NULL, OIDSET_INIT }
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/* descend in all linked child objects
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* the return value is:
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* -1 error in processing the object
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* <0 return value of the callback, which lead to an abort
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* >0 return value of the first signaled error >0 (in the case of no other errors)
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* 0 everything OK
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*/
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int fsck_walk(struct object *obj, void *data, struct fsck_options *options);
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/*
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* Blob objects my pass a NULL data pointer, which indicates they are too large
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* to fit in memory. All other types must pass a real buffer.
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*/
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int fsck_object(struct object *obj, void *data, unsigned long size,
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struct fsck_options *options);
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/*
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* Some fsck checks are context-dependent, and may end up queued; run this
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* after completing all fsck_object() calls in order to resolve any remaining
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* checks.
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*/
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int fsck_finish(struct fsck_options *options);
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/*
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* Subsystem for storing human-readable names for each object.
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*
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* If fsck_enable_object_names() has not been called, all other functions are
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* noops.
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*
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* Use fsck_put_object_name() to seed initial names (e.g. from refnames); the
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* fsck code will extend that while walking trees, etc.
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*
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* Use fsck_get_object_name() to get a single name (or NULL if none). Or the
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* more convenient describe_object(), which always produces an output string
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* with the oid combined with the name (if any). Note that the return value
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* points to a rotating array of static buffers, and may be invalidated by a
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* subsequent call.
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*/
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void fsck_enable_object_names(struct fsck_options *options);
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const char *fsck_get_object_name(struct fsck_options *options,
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struct object *obj);
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__attribute__((format (printf,3,4)))
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void fsck_put_object_name(struct fsck_options *options, struct object *obj,
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const char *fmt, ...);
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const char *fsck_describe_object(struct fsck_options *options,
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struct object *obj);
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#endif
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