fc046a75d5
There are a few special places where some programs accessed the object hash array directly, which bothered me because I wanted to play with some simple re-organizations. So this patch makes the object hash array data structures all entirely local to object.c, and the few users who wanted to look at it now get to use a function to query how many object index entries there can be, and to actually access the array. Signed-off-by: Linus Torvalds <torvalds@osdl.org> Signed-off-by: Junio C Hamano <junkio@cox.net>
229 lines
4.9 KiB
C
229 lines
4.9 KiB
C
#include "cache.h"
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#include "object.h"
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#include "blob.h"
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#include "tree.h"
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#include "commit.h"
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#include "tag.h"
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static struct object **objs;
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static int nr_objs, obj_allocs;
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unsigned int get_max_object_index(void)
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{
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return obj_allocs;
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}
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struct object *get_indexed_object(unsigned int idx)
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{
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return objs[idx];
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}
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const char *type_names[] = {
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"none", "blob", "tree", "commit", "bad"
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};
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static int hashtable_index(const unsigned char *sha1)
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{
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unsigned int i;
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memcpy(&i, sha1, sizeof(unsigned int));
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return (int)(i % obj_allocs);
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}
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static int find_object(const unsigned char *sha1)
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{
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int i;
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if (!objs)
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return -1;
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i = hashtable_index(sha1);
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while (objs[i]) {
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if (memcmp(sha1, objs[i]->sha1, 20) == 0)
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return i;
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i++;
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if (i == obj_allocs)
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i = 0;
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}
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return -1 - i;
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}
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struct object *lookup_object(const unsigned char *sha1)
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{
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int pos = find_object(sha1);
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if (pos >= 0)
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return objs[pos];
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return NULL;
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}
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void created_object(const unsigned char *sha1, struct object *obj)
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{
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int pos;
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obj->parsed = 0;
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memcpy(obj->sha1, sha1, 20);
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obj->type = TYPE_NONE;
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obj->used = 0;
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if (obj_allocs - 1 <= nr_objs * 2) {
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int i, count = obj_allocs;
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obj_allocs = (obj_allocs < 32 ? 32 : 2 * obj_allocs);
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objs = xrealloc(objs, obj_allocs * sizeof(struct object *));
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memset(objs + count, 0, (obj_allocs - count)
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* sizeof(struct object *));
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for (i = 0; i < obj_allocs; i++)
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if (objs[i]) {
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int j = find_object(objs[i]->sha1);
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if (j != i) {
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j = -1 - j;
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objs[j] = objs[i];
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objs[i] = NULL;
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}
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}
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}
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pos = find_object(sha1);
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if (pos >= 0)
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die("Inserting %s twice\n", sha1_to_hex(sha1));
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pos = -pos-1;
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objs[pos] = obj;
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nr_objs++;
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}
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struct object *lookup_object_type(const unsigned char *sha1, const char *type)
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{
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if (!type) {
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return lookup_unknown_object(sha1);
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} else if (!strcmp(type, blob_type)) {
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return &lookup_blob(sha1)->object;
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} else if (!strcmp(type, tree_type)) {
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return &lookup_tree(sha1)->object;
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} else if (!strcmp(type, commit_type)) {
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return &lookup_commit(sha1)->object;
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} else if (!strcmp(type, tag_type)) {
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return &lookup_tag(sha1)->object;
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} else {
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error("Unknown type %s", type);
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return NULL;
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}
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}
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union any_object {
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struct object object;
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struct commit commit;
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struct tree tree;
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struct blob blob;
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struct tag tag;
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};
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struct object *lookup_unknown_object(const unsigned char *sha1)
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{
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struct object *obj = lookup_object(sha1);
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if (!obj) {
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union any_object *ret = xcalloc(1, sizeof(*ret));
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created_object(sha1, &ret->object);
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ret->object.type = TYPE_NONE;
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return &ret->object;
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}
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return obj;
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}
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struct object *parse_object(const unsigned char *sha1)
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{
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unsigned long size;
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char type[20];
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void *buffer = read_sha1_file(sha1, type, &size);
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if (buffer) {
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struct object *obj;
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if (check_sha1_signature(sha1, buffer, size, type) < 0)
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printf("sha1 mismatch %s\n", sha1_to_hex(sha1));
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if (!strcmp(type, blob_type)) {
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struct blob *blob = lookup_blob(sha1);
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parse_blob_buffer(blob, buffer, size);
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obj = &blob->object;
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} else if (!strcmp(type, tree_type)) {
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struct tree *tree = lookup_tree(sha1);
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obj = &tree->object;
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if (!tree->object.parsed) {
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parse_tree_buffer(tree, buffer, size);
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buffer = NULL;
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}
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} else if (!strcmp(type, commit_type)) {
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struct commit *commit = lookup_commit(sha1);
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parse_commit_buffer(commit, buffer, size);
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if (!commit->buffer) {
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commit->buffer = buffer;
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buffer = NULL;
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}
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obj = &commit->object;
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} else if (!strcmp(type, tag_type)) {
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struct tag *tag = lookup_tag(sha1);
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parse_tag_buffer(tag, buffer, size);
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obj = &tag->object;
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} else {
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obj = NULL;
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}
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free(buffer);
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return obj;
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}
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return NULL;
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}
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struct object_list *object_list_insert(struct object *item,
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struct object_list **list_p)
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{
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struct object_list *new_list = xmalloc(sizeof(struct object_list));
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new_list->item = item;
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new_list->next = *list_p;
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*list_p = new_list;
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return new_list;
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}
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void object_list_append(struct object *item,
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struct object_list **list_p)
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{
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while (*list_p) {
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list_p = &((*list_p)->next);
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}
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*list_p = xmalloc(sizeof(struct object_list));
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(*list_p)->next = NULL;
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(*list_p)->item = item;
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}
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unsigned object_list_length(struct object_list *list)
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{
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unsigned ret = 0;
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while (list) {
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list = list->next;
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ret++;
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}
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return ret;
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}
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int object_list_contains(struct object_list *list, struct object *obj)
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{
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while (list) {
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if (list->item == obj)
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return 1;
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list = list->next;
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}
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return 0;
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}
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void add_object_array(struct object *obj, const char *name, struct object_array *array)
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{
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unsigned nr = array->nr;
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unsigned alloc = array->alloc;
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struct object_array_entry *objects = array->objects;
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if (nr >= alloc) {
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alloc = (alloc + 32) * 2;
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objects = xrealloc(objects, alloc * sizeof(*objects));
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array->alloc = alloc;
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array->objects = objects;
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}
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objects[nr].item = obj;
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objects[nr].name = name;
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array->nr = ++nr;
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}
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