fe24d396e1
The "struct object" type implements basic object polymorphism. Individual instances are allocated as concrete types (or as a union type that can store any object), and a "struct object *" can be cast into its real type after examining its "type" enum. This means it is dangerous to have a type field that does not match the allocation (e.g., setting the type field of a "struct blob" to "OBJ_COMMIT" would mean that a reader might read past the allocated memory). In most of the current code this is not a problem; the first thing we do after allocating an object is usually to set its type field by passing it to create_object. However, the virtual commits we create in merge-recursive.c do not ever get their type set. This does not seem to have caused problems in practice, though (presumably because we always pass around a "struct commit" pointer and never even look at the type). We can fix this oversight and also make it harder for future code to get it wrong by setting the type directly in the object allocation functions. This will also make it easier to fix problems with commit index allocation, as we know that any object allocated by alloc_commit_node will meet the invariant that an object with an OBJ_COMMIT type field will have a unique index number. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
111 lines
2.5 KiB
C
111 lines
2.5 KiB
C
/*
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* alloc.c - specialized allocator for internal objects
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*
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* Copyright (C) 2006 Linus Torvalds
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*
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* The standard malloc/free wastes too much space for objects, partly because
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* it maintains all the allocation infrastructure (which isn't needed, since
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* we never free an object descriptor anyway), but even more because it ends
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* up with maximal alignment because it doesn't know what the object alignment
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* for the new allocation is.
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*/
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#include "cache.h"
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#include "object.h"
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#include "blob.h"
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#include "tree.h"
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#include "commit.h"
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#include "tag.h"
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#define BLOCKING 1024
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union any_object {
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struct object object;
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struct blob blob;
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struct tree tree;
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struct commit commit;
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struct tag tag;
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};
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struct alloc_state {
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int count; /* total number of nodes allocated */
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int nr; /* number of nodes left in current allocation */
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void *p; /* first free node in current allocation */
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};
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static inline void *alloc_node(struct alloc_state *s, size_t node_size)
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{
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void *ret;
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if (!s->nr) {
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s->nr = BLOCKING;
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s->p = xmalloc(BLOCKING * node_size);
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}
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s->nr--;
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s->count++;
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ret = s->p;
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s->p = (char *)s->p + node_size;
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memset(ret, 0, node_size);
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return ret;
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}
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static struct alloc_state blob_state;
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void *alloc_blob_node(void)
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{
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struct blob *b = alloc_node(&blob_state, sizeof(struct blob));
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b->object.type = OBJ_BLOB;
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return b;
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}
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static struct alloc_state tree_state;
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void *alloc_tree_node(void)
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{
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struct tree *t = alloc_node(&tree_state, sizeof(struct tree));
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t->object.type = OBJ_TREE;
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return t;
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}
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static struct alloc_state tag_state;
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void *alloc_tag_node(void)
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{
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struct tag *t = alloc_node(&tag_state, sizeof(struct tag));
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t->object.type = OBJ_TAG;
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return t;
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}
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static struct alloc_state object_state;
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void *alloc_object_node(void)
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{
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struct object *obj = alloc_node(&object_state, sizeof(union any_object));
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obj->type = OBJ_NONE;
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return obj;
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}
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static struct alloc_state commit_state;
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void *alloc_commit_node(void)
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{
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static int commit_count;
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struct commit *c = alloc_node(&commit_state, sizeof(struct commit));
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c->object.type = OBJ_COMMIT;
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c->index = commit_count++;
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return c;
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}
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static void report(const char *name, unsigned int count, size_t size)
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{
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fprintf(stderr, "%10s: %8u (%"PRIuMAX" kB)\n",
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name, count, (uintmax_t) size);
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}
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#define REPORT(name, type) \
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report(#name, name##_state.count, name##_state.count * sizeof(type) >> 10)
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void alloc_report(void)
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{
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REPORT(blob, struct blob);
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REPORT(tree, struct tree);
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REPORT(commit, struct commit);
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REPORT(tag, struct tag);
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REPORT(object, union any_object);
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}
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