pack-objects: don't traverse objects unnecessarily
This brings back some of the performance lost in optimizing recency order inside pack objects. We were doing extreme amounts of object re-traversal: for the 2.14 million objects in the Linux kernel repository, we were calling add_to_write_order() over 1.03 billion times (a 0.2% hit rate, making 99.8% of of these calls extraneous). Two optimizations take place here- we can start our objects array iteration from a known point where we left off before we started trying to find our tags, and we don't need to do the deep dives required by add_family_to_write_order() if the object has already been marked as filled. These two optimizations bring some pretty spectacular results via `perf stat`: task-clock: 83373 ms --> 43800 ms (50% faster) cycles: 221,633,461,676 --> 116,307,209,986 (47% fewer) instructions: 149,299,179,939 --> 122,998,800,184 (18% fewer) Helped-by: Ramsay Jones (format string fix in "die" message) Signed-off-by: Dan McGee <dpmcgee@gmail.com> Signed-off-by: Junio C Hamano <gitster@pobox.com>
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@ -520,7 +520,7 @@ static void add_family_to_write_order(struct object_entry **wo,
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static struct object_entry **compute_write_order(void)
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{
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unsigned int i, wo_end;
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unsigned int i, wo_end, last_untagged;
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struct object_entry **wo = xmalloc(nr_objects * sizeof(*wo));
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@ -551,7 +551,7 @@ static struct object_entry **compute_write_order(void)
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for_each_tag_ref(mark_tagged, NULL);
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/*
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* Give the commits in the original recency order until
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* Give the objects in the original recency order until
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* we see a tagged tip.
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*/
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for (i = wo_end = 0; i < nr_objects; i++) {
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@ -559,6 +559,7 @@ static struct object_entry **compute_write_order(void)
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break;
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add_to_write_order(wo, &wo_end, &objects[i]);
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}
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last_untagged = i;
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/*
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* Then fill all the tagged tips.
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@ -571,7 +572,7 @@ static struct object_entry **compute_write_order(void)
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/*
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* And then all remaining commits and tags.
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*/
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for (i = 0; i < nr_objects; i++) {
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for (i = last_untagged; i < nr_objects; i++) {
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if (objects[i].type != OBJ_COMMIT &&
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objects[i].type != OBJ_TAG)
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continue;
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@ -581,7 +582,7 @@ static struct object_entry **compute_write_order(void)
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/*
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* And then all the trees.
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*/
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for (i = 0; i < nr_objects; i++) {
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for (i = last_untagged; i < nr_objects; i++) {
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if (objects[i].type != OBJ_TREE)
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continue;
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add_to_write_order(wo, &wo_end, &objects[i]);
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@ -590,8 +591,13 @@ static struct object_entry **compute_write_order(void)
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/*
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* Finally all the rest in really tight order
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*/
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for (i = 0; i < nr_objects; i++)
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for (i = last_untagged; i < nr_objects; i++) {
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if (!objects[i].filled)
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add_family_to_write_order(wo, &wo_end, &objects[i]);
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}
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if (wo_end != nr_objects)
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die("ordered %u objects, expected %"PRIu32, wo_end, nr_objects);
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return wo;
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}
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